EventStore for Orleans Grain Persistence
In my previous post, I used the JournaledGrain to create an Event Sourced grain. This enabled us to raise events from within our grain which would be applied to our grain state. Next up, which I’m covering in this post is how to use EventStore for Orleans Grain Persistence. This means when we raise events, they will also be persisted to EventStore. When our grain is activated, we can re-hydrate it by retrieving prior events from an EventStore stream and re-running them in our Grain to get back to current state. Blog Post Series: Part 1 – Practical Orleans Part… Read More »EventStore for Orleans Grain Persistence